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Dolphin Emulator 2015 APK: Features, Compatibility, and Performance


Development versions are released every time a developer makes a change to Dolphin, several times every day! Using development versions enables you to use the latest and greatest improvements to the project. They are however less tested than beta versions of the emulator.




dolphin emulator 2015 apk


Download apk: https://www.google.com/url?q=https%3A%2F%2Fblltly.com%2F2uogsC&sa=D&sntz=1&usg=AOvVaw1oXwAqBo7tMkzUlUjXSLFy



Emulators serve as a convenient way to relive those past experiences and rediscover hidden gems from one's childhood. But what if an emulator could not only recreate those moments, but enhance them by pushing the games you know and love to new heights? At what point do people say that the must-play experience of the game is not on the original console, but on an emulator?


The Nintendo 64 and Playstation era of emulation brought with them the flexibility of 3D engines, meaning that for the first time emulators could really make a significant difference in how a game looked. The biggest enhancement was the ability to increase the resolution games run at, producing clear images on high resolution displays. While polygon counts remained very low, emulators that supported this important feature quickly became extremely popular.


The GameCube and Wii are exponentially more powerful than either of those consoles. What was a nice enhancement a generation before is now one of the most prominent reasons for using an emulator. Dolphin provides the same enhancement to a vast library of games spanning two full consoles, including many past consoles via the Virtual Console. Many users replay their favorite games on Dolphin because of its ability run them at any resolution alone!


Anaglyph 3D resulted in a stark loss of color quality and a distorted 3D effect But that wasn't the team's only attempt to revolutionize the way games looked in the emulator. Long ago, it seemed like another enhancement would be just as interesting and perhaps even dwarf upscaling: Anaglyph 3D. This feature allowed users to play games in stereoscopic 3D and see actual depth using red-cyan tinted glasses in the D3D9 backend.


Anaglyph 3D and the 3D Vision hack in r6224 With two 3D implementations that failed to take off, Dolphin coasted along with the feature laying mostly dormant within the emulator. Anaglyph 3D was a total failure, and 3D Vision had serious barriers even for those who were interested. Though Anaglyph 3D was quickly dropped, NVIDIA 3D Vision had enough potential (and was easy enough to port) to remain in Dolphin for as long as D3D9 remained.


Months passed with no news about the feature, save for a few users who used the same rough work-arounds as before the hack existed. The once-promising feature was left in the past as the emulator moved forward. There was no point to bringing back the old hack with its problems, so all of the issue reports regarding 3D Vision were closed as the team finally moved on.


The answer is simple: stereo 3D support has gotten better over the years and so has Dolphin. The old 3D solutions didn't work well enough, Dolphin didn't run nearly as many games, and barely anyone had the hardware on hand to test. Dolphin was in a different place, a place where merely getting games running well was still the main task at hand. Dolphin today is a much more polished emulator, so enhancements like stereo 3D work far better as a result.


This is in stark contrast with Dolphin's GPL license which grants everyone the freedom to use the software for any purpose. That means Dolphin cannot make or distribute builds that integrate with the Oculus SDK while still protecting your right to use the Dolphin emulator as you see fit.


While an emulator can't do much on its own to increase the framerate of a game, one of our users, ehw, believed that it would be possible to modify the game to run at a higher framerate. Mixed with the enhancements in Dolphin, ehw modified Super Mario Sunshine to run at 60 FPS without doubling the speed of the game!


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Super Mario Sunshine's current 60 FPS hack comprises of three (and an optional fourth) part. Firstly, the vbeam speedhack has to be turned on in order to modify the timings of the emulator. It's possible that simply flipping Dolphin's framelimit to run at 120 FPS would be fine, but the emulator stretches audio at non-standard framerates, blocking this possiblity for now. Secondly, a small game patch is applied. This actually makes the gameplay run half speed at 30 FPS. Thirdly, Dolphin's audio timings are modified to run at half speed; so the game also sounds normal at double speed. Lastly, on some versions of the hack, the level select cheat is required to get into certain stages.


It had its inaugural release in 2003 as freeware for Windows. Dolphin was the first GameCube emulator that could successfully run commercial games. After troubled development in the first years, Dolphin became free and open-source software and subsequently gained support for Wii emulation. Soon after, the emulator was ported to Linux[29] and macOS.[30] As mobile hardware got more powerful over the years, running Dolphin on Android became a viable option.


Dolphin was first released in September 2003[31] by Henrik Rydgård (ector) and FRES as an experimental GameCube emulator that could boot up and run commercial games. Audio was not yet emulated, and the overall performance quality was very poor. Many games crashed on start up or barely ran at all; average speed was from 2 to 20 frames per second (FPS). Its name refers to the development code name for the GameCube.[32]


Dolphin was officially discontinued temporarily in December 2004, with the developers releasing version 1.01 as the final version of the emulator.[33] The developers later revived the project in October 2005.[34]


Dolphin became an open-source project on 13 May 2007[29][35] when the developers released the source code publicly on a SVN repository on Google Code under the GPL-2.0-only license.[29] At this point, the emulator had basic Wii emulation implemented, limited Linux compatibility and a new GUI using wxWidgets.[29] The preview builds and unofficial SVN builds were released with their revision number (e.g., RXXXX) rather than version numbers (e.g., 1.03).[36][37] As with previous builds, differences between consecutive builds are typically minor.[38]


By April 2009, most commercial games, GameCube and Wii alike, could be fully played, albeit with minor problems and errors, with a large number of games running with few or no defects. Adjustments to the emulator had allowed users to play select games at full speed for the first time, audio was dramatically improved, and the graphical capabilities were made more consistent aside from minor problems.[40]


By late October 2009, several new features were incorporated into the emulator, such as automatic frame-skipping, which increased the performance of the emulator, as well as increased stability of the emulator overall.[41] Also improved was the Netplay feature of the emulator, which allowed players to play multiplayer GameCube and Wii games online with friends, as long as the game did not require a Wii Remote. The emulator's GUI was also reworked to make it more user-friendly, and the Direct3D plug-in received further work.[42]


Throughout 2014, several features were implemented into Dolphin, including disc loading emulation, native support for GameCube controllers,[20] perfect audio emulation,[56] and bug fixes for problems which had been present since the emulator's earliest days.[57][58][59] Memory management unit (MMU) improvements allowed many games to boot and work properly for the first time.[57] Improvements towards the emulator also allowed for it to run well on Android using the Nvidia Tegra processor, albeit with minor difficulties.[60]


In August 2015, the Dolphin developers announced further improvements with audio[61][62] and throughout December 2015 the Dolphin project fixed audio issues on TR Wii Remotes.[63] Two months later, in February 2016, a Direct3D 12 back-end was mainlined after months of development.[64]


In September 2016, Dolphin's developers announced the emulator was now able to boot all official GameCube titles. The last title to be supported for boot-up, Star Wars: The Clone Wars, had been particularly difficult to emulate due to the game's use of the memory management unit.[71][72] Triforce emulation was removed due to lack of maintenance.[73]


18 August 2017 marks the culmination of work started in late 2016 when the cross-platform MMORPG Dragon Quest X was added to the list of playable games just two months before support for the online functionality of the Wii version was dropped.[79] The addition relied on a number of features that had been previously added to the emulator simply for the sake of accuracy, such as support for the Wii Shop Channel. Support for Wii File System, an encrypted file system that was originally designed for the Wii U, was also added after a rigorous amount of reverse engineering.[79]


In the December 2020 and January 2021 Progress Report, the Dolphin team reported that support had been added for emulating Nintendo DS Connectivity with various Wii titles. The article stated that this development would not lead to Dolphin and DS interoperability, either with physical hardware or with another emulator.[87] This new emulation fixed a crash present in Driver: San Francisco and other games that attempt to initiate DS communications.[87]


In May 2021, Dolphin added support for macOS on ARM64, which had been a heavily requested feature following the announcement of the Mac transition to Apple Silicon.[88] In July 2021, the Dolphin team announced the integration of the mGBA emulator into Dolphin, allowing a Game Boy Advance emulator to run within Dolphin simultaneously to simulate GameCube-GBA connectivity. In addition to supporting transfer of data to and from emulated GBA titles, up to four Game Boy Advance instances can be simultaneously active in Dolphin at once, making multiplayer in games that require the GBA such as The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles viable within Dolphin locally and via netplay.[89]


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